Design Foundations 2 for Interior Design
Instructors:
Adrienne Wright
Assistant Professor, F2-ID Coordinator
awright32@uco.edu
Office Hours via Zoom and Slack:
M: 10:00am - 11:00am & FRI: 1:00pm - 5:00pm
or by appointment.
Tuesday and Thursday: 12-2:50pm
DES 1033 CRN 11642
Evans Hall, Room 4
Gia Rose
Instructor
grose1@uco.edu
Office Library 315C
Office Hours: TR 12:15pm to 2:45pm
or by appointment
Tuesday and Thursday: 9-11:50am
DES 1033 CRN 12592
Evans Hall, Room 2
Carlos Castillo
Instructor
ccastillo1@uco.edu
Office Hours: 15 mins before and after class
Tuesday and Thursday: 6-8:50am
DES 1033 CRN 13086
Evans Hall, Room 2
Course Description
This course, designed to work in tandem with Design Foundations 1, will focus on the critical thinking and problem-solving strategies utilized in two-dimensional design. Students will learn to utilize the elements and principles of design to make meaning in their design solutions. They will explore the design process by creating mind maps, bubble diagrams, and early conceptual work leading to drafted interior design documents. Presentation and craft will be stressed. This is part of a required foundation sequence that will prepare students for DES 1053. Prerequisite(s): Enrollment is open to freshmen and sophomore declared design majors only. Concurrent enrollment with DES 1023 and DES 1113 is required.
Transformative Learning Statement
At the University of Central Oklahoma, we help students learn by providing transformative experiences so that they may become productive, creative, ethical and engaged citizens and leaders contributing to the intellectual, cultural, economic and social advancement of the communities they serve. In this course the transformative experiences include, learning of discipline based knowledge (1), research, creative and scholarly activities (2), and health and wellness (3).
Learning Outcomes
Upon completion of DES 1033 Foundations 2 for Interior Design, the student will be able to:
- Apply the design principles and elements in two and three-dimensional applications across a variety of assignments. (1)
- Demonstrate the use of the design process through research, and early conceptual work (idea generation through concept sketches, large-scale layout exercises, and bubble diagrams to solve design problems. (1 & 2)
- Use hand drafting tools and techniques to communicate design solutions illustrating the student’s ability to understand proper formats, components and standards in interior construction documents. (1)
- Practice Interior Design graphics using symbols, dimensioning, and material representation to demonstrate the student’s ability to read and interpret visual communication tools within the Interior Design industry. 1)
- Produce material and presentation boards employed within the industry using proper layout techniques incorporating the principles and elements and the grid system in two-dimensional formats using InDesign software. Presentation boards will include furniture, finishes and materials representing the student’s design solutions as well as a written concept statement. The boards will be presented in an oral presentation. (1)
- Research and practice space planning techniques that incorporate the use of bubble and block diagrams as well as an understanding of proper furniture sizes and arrangements for human centered relationships in a residential application, along with ergonomics, anthropometrics, and universal design. This also includes the study of traffic flow within and between spaces.
Evaluation
- Deadlines: Was the design submitted on time on the due date?
- Concept: Did the design have a strong, inventive, appropriate and identifiable concept/ idea?
- Continuity: Did the design exhibit a smooth, logical thought process and visual?
- Composition: Was the piece well composed, such that the design was visually pleasing and used the elements included to best support the concept? Did the composition carry the message in such a way that the design enabled the message to sing out or did the composition get in the way of the message?
- Originality: Was the solution creative and original, or was it safe and expected?
- Exploration: Was your research of the assignment thorough? Did you explore many potential solutions? Did you create goals, objectives and priorities for your design solution?
- Craft: Was your design/project well crafted and well presented?
Attendance and Tardiness
Attendance is REQUIRED FOR ALL CLASS MEETINGS. Remember, that every absence is a missed opportunity to learn from the instructor and your peers. However life can create circumstances that make perfect attendance impossible. If you cannot be in attendance you must let your instructor know as soon as you do. Communicating with your instructor well in advance of any project due date is especially critical. After a third absence points will be deducted from your final grade (5 points from your final grade for the fourth absence, another 5 for the fifth, and so on).
You are here to learn as much as you can. You are here to develop professional habits. You are here to become the best person you can be. This means being present in mind and spirit, but it also means that you do not risk your health or the health of others. No one can make this decision for you, so do not take it lightly. The continuing presence of the COVID-19 virus and variants is unique, so cases of illness, exposure, or quarantine that push you beyond the three absences mentioned above will be handled on a case-by-case basis.
Class participation:
You are expected to take an active part in this class. Come prepared to discuss the strengths and weaknesses of your classmates’ work as well as your own. You are expected to offer, as well as accept, constructive criticism. The ability to effectively articulate and explain your ideas and design decisions is a critical skill that you must develop. Treat your classmates professionally at all times.
We will have a critique almost every class period, and when I am not lecturing/critiquing you are expected to be working in class. This allows you the benefit of real time feedback from both your peers and your instructor. Take advantage of your class time; the constant interchange of ideas usually leads to better, stronger design solutions.
Submissions    
Projects are due at the start of class on the assigned due date. Projects turned in after that will not be accepted (even one minute late!!). This means you will earn a failing grade on that project. If you will be unavailable on a due date, make arrangements to turn in projects early.
School closings or late starts:
In the case of school closing projects will be due at the start of our next regularly scheduled class meeting. In the event of a University declared late start: if the school opens during class time projects are due at the start of the following class period. Example: school opens at 9:45 a.m. so projects for the 9:00 class will be due 9:00 a.m. the following class period. Presentations will be waived, but the work is still due.
Grades   
You will eventually be hired based on your portfolio which creative directors will review and compare to other designer’s they’ve seen before hiring someone. Your ability to set yourself apart in concept and execution will determine your success in this field both academically and in the real world.
Grades will be an assessment of how completely you have explored an idea, researched the project, the success of the design in solving the assigned problem, uniqueness, CRAFT, and presentation. All projects are important, so no project is weighted more than the next. Check the project statement at the beginning of each project AND at the tight rough phase to insure that you don’t lose points for not following project guidelines.
Grading Scale
A+100    A  95    A- 90   
B+ 89     B  85    B- 80
C+ 79     C  75    C- 70
D+ 69     D  65   D- 60
F 59 and below
Note: You must hit the break over point on your own. For example: 89.9 is not 90 and will not be rounded up or down. It is what it is.
FOUNDATIONS and the culture of design
These courses are intense. They are designed to set you up for successful completion of the design program which is competitive and performance based. Take advantage of the time to work in class, to get feedback on your work AS YOU’RE DOING IT, so that you have the opportunity to change course if your design is not working. My goal is not to be your jailer, but to guide you through the design process BEFORE the final project is due and it’s too late to make changes. Merely completing a project is absolutely not a guarantee of a passing grade! We are concerned about your success. If you need help ask for it early, don’t wait until the end of the project! You may also visit Sam Ladwig, Foundations Director, with any questions or concerns you may have (sladwig@uco.edu or 405-301-3513).
Work Habits:
Bring in all materials and tools needed to work in class. Your goal for each day should be to leave with at least one strong sketch and enough feedback that you may experiment further on your own. These classes require lots of work outside class! As a conservative estimate you should plan to spend 2 hours outside of class for every one hour in class.
Keys to Success:
Attend class regularly and on time. Meet deadlines. Take thorough notes. Participate in class discussions and critiques. Show a strong sense of concept and design. Do your absolute best on each project and push yourself to do even better on the next project. Strive to be perfect in both concept and craft. Do more than is asked. NEVER settle for good enough! Be inventive! Think! Experiment! Bring a positive, enthusiastic, open mental attitude! Take advantage of this opportunity to be responsible for your own education!
Road to Failure:
Don’t come to class. Don’t complete the projects to the absolute best of your ability. Disrupt class often with snide and personal insults directed at student’s work or at them personally. Don’t participate in class critiques. Decide you want to drop the class but don’t fill out or file the appropriate paperwork by the correct deadline. Panic about your grade at the end of the semester. Don’t ask questions when you have questions and need clarification. Decide you’re not responsible for your own education and expect me to somehow pour the information and necessary practice into your brain.
Text Books:
Hand Drafting for Interior Design
by Diana Bennett Wirtz

Foundations 2 for Interior Design Workbook

from the UCO Copy Center located in the basement of the Nigh University Center.
Critique Week:
All Foundations students will participate in Critique Week in the spring. Students will be responsible for creating a portfolio of their Foundations work for the Foundations 4 class. This means that each student is responsible for collecting all work promptly when it has been graded and neatly storing the work and grade sheets so that they can be easily accessed in the spring. Please see the pdf on Critique Week provided by your instructor for all information on Critique Week.
School Closings or Late Starts:
In the case of school closing projects will be due at the start of our next regularly scheduled class meeting. In the event of a University declared late start: if the school opens during class time projects are due at the start of the following class period. Example: school opens at 9:45 a.m. so projects for the 9:00 class will be due 9:00 a.m. the following class period. Presentations will be waived, but the work is still due.
Online information
The Department maintains its own website at UCODesign.com to show student work. You may find it inspirational to visit the site periodically. You should also check the School of Design Facebook Group for events and other relevant info. 
Syllabus, project information, demonstrations, and other relevant content are posted on our departmental Foundations website:
PW: UCOdesign
Unclaimed work    
Student work will be held until the last day of the semester (Friday of finals week). All work NOT picked up by this deadline will be THROWN AWAY.
Other policies
No food in the classroom, drinks are acceptable but not on presentation days. Cell phones off and stowed. Do not use spray adhesive in this room or anywhere in the building!
Technology in the classroom
Design Foundations primarily relies on hand skills and the use of manual tools to create well-crafted work. The use of the computer or other digital technology, unless stated in the project statement, is expressly forbidden. In addition to problem solving and analysis, these courses train the psycho-motor skills of the student through the careful practice of hand eye coordination and instructs students on the proper use of manual design tools through experience and hands-on practice. The attention to detail that is developed through this manual exploration will help the student transition smoothly to the digital realm where a visual acuity and mental attention to detail is of vital importance. Most projects will require online research, and one project will allow students to explore InDesign. Students will have access to the computer lab for this project, so a personal computer is not required at this time.
Academic Policies
All students are responsible for understanding University and School of Design academic policies and information. For a complete list of these procedures, please refer to the following web pages:
University Syllabus Supplement
School of Design syllabus addendum
Regent’s statement on course workload and homework - OSRHE II-2-34
It is expected that a full-time college student will spend a minimum amount of time each week in class attendance and study out of class approaching a 40-hour workweek. A person employed on a full-time basis should not simultaneously expect to maintain a full-time academic schedule. At the undergraduate level, this means that for each hour in class, a student is expected to spend at least two hours doing homework. For a two credit-hour class, a student is expected to spend four (4) hours per week doing homework.
ADA Statement
The University of Central Oklahoma complies with Section 504 of the Rehabilitation Act of 1973 and the American with Disabilities Act of 1990. Students with disabilities who need special accommodations must make their requests by contacting Disability Support Services, at 974-2516. The DSS Office is located in the Nigh University Center, Room 309. Students should also notify the instructor of special accommodation needs by the end of the first week of class.
Council for Interior Design Accreditation (CIDA)
The Council for Interior Design Accreditation (CIDA) is an independent, non-profit accrediting organization for interior design education programs at colleges and universities in the United States and Canada. CIDA sets standards for interior design education and evaluates and accredits university programs. Through a process of program self-evaluation and peer review, accreditation promotes achievement of high academic standards, while making education more responsive to student and societal needs.
We are preparing for an interim site visit in 2023, and will catalog work from this class accordingly. As projects are graded, digital copies will be scanned and retained on file for the review. All hard copies, including physical models and colorboards will be returned to the student after scanning.